Tag: phone

Samsung’s Super AMOLED Wave S8500 priced in Germany: €429

source – engadget.com/ by Darren Murph

Samsung’s world-beater — you know, that Wave S8500 that debuted back at Mobile World Congress — was revealed without one of the most vital statistics, but that’s being remedied today courtesy of a product listing over at Amazon’s German portal. The Bada-equipped device, complete with a Super AMOLED display that’s supposedly viewable in broad daylight, has found a €429 MSRP across the pond, which equates to around $579 using today’s highly volatile exchange rates. Granted, that’s a contract-free (read: unsubsidized) price, but we’re still going to hold out for a late-night session with the new OS before pinging our importer. Plus, those funky European AC adapters do nothing at all for us. Sorry.

Nokia Nuron

source – engadget.com/ by Chris Ziegler

When the Nokia 5800 XpressMusic was released a little more than a year ago, we thoroughly panned it in our review — put simply, it felt undercooked and uncompetitive in a world where webOS, iPhone OS, and Android were all realities, regardless of Nokia’s existing smartphone dominance through much of the world. More than a year later, we’re now presented with the Nokia Nuron, a pretty close relative of that first S60 5th Edition device from back in the day; it’s simply a carrier-branded version of the 5230, which itself is a lower-end variant of the 5800.

Despite its flaws, the 5800 has gone on to become a global success for Nokia — but can the Nuron do the same in a market traditionally unfazed by Nokia’s advances? More directly, has Nokia’s first volley in the modern touchphone battle evolved enough to become a prime-time player in the States? Let’s find out.

As you might be able to gather from its family tree, the Nuron is a dead ringer for the 5230 and for the 5800 before it — it’s the same physical layout (and made from the same materials) all the way around, and the white / silver color scheme that T-Mobile has chosen for its version might be our favorite of the lot. Along the right side you’ve got a one-position camera button (there’s no autofocus to worry about), a volume rocker, and the lock / unlock slider familiar to those who’ve used the 5800, N900, or a number of other Nokia products. On the left you’ll find two slots protected by flaps — one for the microSD card, another for the SIM; getting the SIM in is a simple matter, while getting it out again requires just a little more effort since you’ve got to remove the battery and use a pen or similarly-shaped object to pop it back out through a slot in the circuit board, but it shouldn’t be a big deal unless you do a ton of SIM swapping. Along the top you’ve got a power button that calls up the typical profile menu when pressed, a 3.5mm headphone jack, a micro-USB port protected by a flap, and — get this — an old-school 2mm power jack. Why’s it there, you ask? Because the Nuron doesn’t charge over micro-USB, which is positively unheard of by 2010 standards, even in Nokia’s own product pipeline. The only possible explanation is that the Nuron’s based on 18 month-old hardware, but that doesn’t make it acceptable.

The volume rocker is deceiving, particularly for those not used to Nokia’s quirky way of handling things. Basically, it does absolutely nothing most of the time, because it isn’t used for adjusting ringer volume — for that, you’ve got to muck around with your profile (to be fair, Nokia does a far better job supporting profiles than most manufacturers, but it still takes a little more effort than we’d like). Instead, the rocker only comes into play when you’re in a call or listening to music, or intermittently as a zoom control for some applications — though we couldn’t figure out a rhyme or reason to how or where Nokia decided to implement it (it doesn’t work in the browser, for example).

read on at engadget.com

Windows Phone 7 tablet concept is just a big iPhone (video)

source – engadget.com/ by Thomas Ricker

How’s that headline treating you? Surely the same criticism leveled at the iPad holds true for this tablet concept running the Windows Phone 7 smartphone OS right? Maybe. But it’s certainly advantageous to see all those metro UI panels laid out as a single image instead of a series of vertical slices suitable to a mobile handset. And a pair of backside joysticks and double-duty touch QWERTY / viewing stand are nice features as well. Nevertheless, we already have a fictitious lover in the Courier who we’re not quite ready to betray even if the designer is named Umang Dokey, okey? Test your own nobility in the video after the break.

Windows Phone 7 Series multitasking: the real deal — Engadget

source – engadget.com/ by Nilay Patel

We’ve definitely learned a ton about Windows Phone 7 Series here at MIX, but getting the full picture on multitasking has been difficult, since the OS isn’t ready, no one has final hardware, and the emulator seems to behave differently than actual devices and Microsoft’s descriptions. So let’s set the record straight on multitasking: it’s not going to happen, at least not in the traditional way. Not only have we directly confirmed this with Microsoft executives several times, but the developer sessions here are totally clear on the matter — you don’t tell 1000+ devs that they should expect their apps to be killed whenever the user switches away from them if you don’t mean it. Now, that’s not to say that the OS can’t do multitasking: first-party apps like the Zune player and IE can run in the background, and third-party apps are actually left running in a suspended state (Microsoft calls it “dehydrated”) as long as the system doesn’t need any additional resources. If the user cycles back to an app, it’s resumed (“rehydrated”) and life continues merrily along, but if the user opens other apps and the system needs additional resources, the app is killed without any indication or remorse.

If that sounds familiar, it’s because it’s basically a single-tasking riff on Android and Windows Mobile 6, both of which also purport to intelligently manage multiple running applications like this, and both of which usually find themselves greatly improved with manual task managers. We’ll have to see if Windows Phone 7 Series can do a better job once it ships — we have a feeling it will — and later down the line we’ll see if Microsoft decides to extend multitasking to third-party apps. But for now, just know that you’re not going to be running Pandora in the background while you do other tasks on a 7 Series device — it is a question we have specifically asked, and the answer, unfortunately, is no.

HTC HD2 will not be upgraded to Windows Phone 7 series

source – engadget.com/ by Nilay Patel

Bad news, HTC HD2 owners: Microsoft has finally come right out and confirmed our suspicions that the mighty HTC HD2 won’t be upgraded to Windows Phone 7 Series. Joe Belfiore just told us that the HD2 is “not compliant with the Windows Phone 7 Series hardware specifications,” which should end any of the lingering doubt that’s clouded this issue since MWC. That certainly puts a damper on the HD2’s upcoming launch on T-Mobile, but hey — every Microsoft employee here at MIX is carrying one, so it’s clearly the WinMo handset to get until it’s eclipsed by 7 late in the year. Pour one out for the king, friends.

First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays

source – engadget.com/ by Thomas Ricker

Even though Microsoft’s big MIX event is still days away, the Windows Phone 7 Series development platform is already pretty well defined. It’s also clear that Microsoft wants to keep things tidy for developers by requiring all WP7 phones to meet a certain base-level spec. Now, thanks to a post from Microsoft’s Shawn Hargreaves, we know the display resolution for the first batch of Microsoft’s next generation phones: 480 x 800 (WVGA) pixels at launch, with a future update that will introduce a 320 x 480 (HVGA) native resolution. Dedicated hardware will ensure image scaling across all those pixels without taxing the GPU. That allows game developers, for example, to write to a lower resolution (requiring less horsepower) and then scale up as required while remaining compatible to a variety of screen resolutions.

Now, for those playing along at home, the HD2 getting ready to launch on T-Mobile in the USA is also WVGA and it features a 1GHz Snapdragon processor from Qualcomm, Microsoft’s WP7 silicon partner. So we can assume (but not guarantee) that it meets the image scaling hardware requirements described by Hargreaves. Man, if only the HD2 had three-buttons.

[Thanks, Cytrix]

Opera Mini 5 Beta Now Available For Android

source – techcrunch.com

Sure, Opera Mini may (or may not) already be the most popular mobile browser in the world — but why stop there? Following up on the Android release of Opera Mobile 4 just over a year ago, Opera has just launched Opera Mini 5 for Android into public beta.

The jump from version 4 to version 5 is pretty huge, introducing a handful of features that Opera says “makes your mobile browsing experience as close as it can be to your desktop experience.”

Read the rest at MobileCrunch >>

Windows Phone 7 series to support full 3d gaming XNA games

source – engadget.com

Alright, we’re going to be straight with you: you’re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn’t let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that’s being ported over. We didn’t get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can’t be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below.

Microsoft spoke to the ease of its Direct3D development platform, which was built by the same folks responsible for the first-gen Xbox (though we’re under the impression that most of the similarities end there). What we saw of The Harvest was built in “two or three weeks,” mostly from scratch, and folks who’ve already built games for XNA in VisualStudio shouldn’t have much trouble with a port from the sound of things: “very, very easy,” said Microsoft. Right now developers can do their testing in Windows, but there should be a Windows Phone 7 Series emulator out for devs eventually — though it’s unclear right now if it’ll make it into the upcoming XNA release scheduled for the coming month. Other details are up in the air like support for using a device’s camera in game, along with that fancy pause and resume cross-platform function we saw demo’d at TechEd. One thing that’s clear is that there’s no fast track for porting OpenGL games to the Direct3D environment, but that’s not stopping regular suspects like Oberon, Sega, Glu, EA, Popcap, Hudson Entertainment, Namco, Konami and Microsoft Game Studios from signing on. We’ll have to wait until MIX for more details and hopefully some shareable demos! Below we have a video of that same platforming game we saw from TechEd being demo’d across platforms, though sadly with the save state sending disabled.

Motorola CLIQ XT

source – engadget.com

We know you’ve barely recovered from our Devour review, but Moto just threw another Blur-ified phone in our laps this afternoon – the CLIQ XT. We’ve been playing around with the Android 1.5-based, Flash Lite-supported, multitouch-capable handset for the last couple of hours — but before we grace you with our first impressions, just a fair warning: we don’t yet know the price of the new T-Mobile Android handset, though Motorola did promise us that it will hit shelves this month. With that said, hit the break for a quick rundown of our early thoughts.

  • We’ve been getting off on the right foot with the CLIQ XT. Though it’s a bit thick — it’s a tad thinner than the Droid — the 0.28-pound handset actually feels lighter than we expected, and the rubbery back feels nice in hand. Judge us all you want, but we do think the included purple back is a nice accessory.
  • While some may miss the physical keyboard, we’re really digging the preloaded Swype virtual keyboard — we’ve set it as the default and it’s been incredibly accurate in figuring out our text. We do wish that it had a “.com” shortcut, though.
  • The clickable touchpad is just fine for maneuvering through smaller menus, but we’ve been all touchscreen, all the time.
  • Speaking of the multitouch feature is everything we dreamed of, pinching to zoom is very responsive in both the newly improved Photo Gallery and in the browser.
  • As for Flash Lite, we we’re able to watch a YouTube video in the browser when we switched over to the “desktop” version in order to avoid launching the YouTube app. Video was laggy over 3G, but that’s to be expected here in New York.
  • We’d be remiss not to mention the 5 megapixel cam — we’ve taken some nice shots so far with it, though it does seem to be a bit slow to launch
  • Overall performance seems good enough, but it’s not going to blow you away. Toggling through the Blur menus was snappy and keeping open four browser windows didn’t seem to slow too much down.

That’s all we got for now — stay tuned for our full review coming up shortly!

engadget.com

HTC’s Touch Pro2 running Ubuntu Linux

source – engadget.com by Tim Stevens

Ubuntu hits HTC's Touch Pro 2, is any Windows Mobile handset safe?

If there’s one thing we’re pretty sure Windows Phone 7 Series will be worse at than its Windows Mobile precursor it’s in the running of various and sundry other operating systems. We’ve seen Android running on seemingly every WinMo handset ever created and more recently Unbuntu has been receiving the mobile treatment. Last month it was on an Xperia X1, now an HTC Touch Pro2 is getting a taste. A modder who goes by the handle sebbo90 is the one responsible for this, running basically the same technique as used earlier on the X1. It looks quite easy: just download a 200MB zip, extract it to your phone, then run an exe within. A few moments later you’ll be in open source heaven, and, from what we can tell looking at the video below, it works remarkably well. Now, if you’ll excuse us, we have to hit up eBay to find a used handset and get hacking.

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